Roleplay
Reading your score
What to take from a graded roleplay, what to ignore, and how to turn a weak criterion into an actual improvement.
After a roleplay you get a graded read: a score, a breakdown by criterion, and feedback pointing at moments in the conversation.
The number is the least useful part of it.
#Three habits
#Turning a weak criterion into something useful
The most valuable twenty minutes after a roleplay is not another roleplay. It is a conversation with your coach about the specific thing that let you down.
#A low score that is not about you
Three cases worth recognising before you take it personally.
- You ran four minutes. The grader had four minutes of evidence. It is not a read on your ability.
- The scorecard was edited between attempts. You are being graded against a different standard. See Scorecards.
- You practised the wrong scenario. If the roleplay's scorecard grades a discovery conversation and you ran it as a negotiation, the criteria will mark you down for not doing something you were never trying to do.
#What a good trajectory looks like
Not a rising line. What you want is a narrowing spread: your weakest criterion coming up towards the rest, and the same criterion no longer being the weak one three sessions later.
A rising average with the same criterion at the bottom every time means you are getting better at the things you were already good at.
Last updated 3 September 2026
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